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Cream of the Crop 21
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Cream of the Crop 21 (Terry Blount) (October 1996).iso
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doom
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pm2129.zip
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PMINFO1.TXT
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1996-07-05
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=======================================================================
Although the levels have been only tested for a single player
game, each one of them should be able to be played as a cooperative or
deathmatch level. I never played multi-player Doom. Therefore, I
never had a chance to test each level except in single-player mode.
Each level has a two-player cooperative exit. In other words,
the single player exit is sealed off in multiplayer (by torches,
floating skulls, or other obstacles), and you need the help of one
other player in order to exit the level.
Note to deathmatchers: E2M1, E2M2, E2M8, and E2M9 should
be feasible for deathmatch. If you want monsters, play at skill
levels 1 or 2. Otherwise, play at skill level 5.
Story?: You have one already: You are stuck on Deimos.
You are stuck on the Shores of Hell.
----------------------------------------------------------------------
Below are brief descriptions and hints of all the levels:
E2M1 - "Outpost"
Build Time: 1 week. - 8th level
Description:
A relatively small base taken over by demons when UAC began
experiments on interdimensional travel. The base contains a marble
structure in the shape of an inverted cross.
Theme:
I wanted a small level that could replace Doom's E2M1. I also
wanted this level to be a fun deathmatch level where you can score
many frags quickly. (Too bad I don't know someone to play Doom
with. :( )
Hints:
* Computer terminals can act as switches.
* Practice your jumping skills.
E2M2 - "Death Camp"
Build Time: 3 weeks. - 3rd level
Description:
The name of this level speaks for itself. This base has several
places where you can hose down many troopers. These places include:
a trench, a couple jail cells, and a mess hall.
Theme:
Your marine is the executioner in a concentration camp. The
humanoids in the base are just mere beasts to be slaughtered.
Hint:
* Proceed with caution when you tread in a jail cell.
E2M3 - "Toxic Hell"
Build Time: 1 week. - 7th level
Description:
A "barrels o' fun" type of level. Your primary threat are barrels,
rather than monsters. The quick can survive, but the greedy will die!
Theme:
This level was designed as a replacement for MAP23, ID's "Barrels
O' Fun". I also wanted a level with booby traps that can kill
greedy players no matter how powerful you are.
Hints:
* Don't try to grab more than one weapon when you start this level.
* Watch out for the soul sphere.
* The cacodemons guard secrets.
* Get ready to move when you flip a switch.
E2M4 - "Dark Circuit"
4th level - Build Time: 1 week.
Description:
You start in the middle of a circular arena. Many former humans
and weapons surround you. Outside this area is pitch dark and
invisible to your area map. This dark circuit contains several
shotgun sergeants, specters, and barrels.
Theme:
I wanted a level of darkness. However, if the level was
completely dark, it would not be any fun. Therefore the area in
the beginning of the level (i.e. the inner circle) is lit.
This was originally designed to be a secret level.
Hints:
* The candles shall light thy path. (There are fewer candles on
higher difficulty settings.)
* There are no official secrets, but the sector surrounding the
exit is tagged so you will get 100% secrets.
* The multiplayer exit is located in one of four corners of the
darkness.
E2M5 - "Demon Pyramid"
Build Time: 3 months. - 1st level
Description:
A stepped pyramid is at the north end of a huge outdoor area. Two
sniper ledges flank the pyramid. South of this outdoor area is a
winding maze of overgrown vines. Separating the maze and pyramid is a
fissure whose bottom is filled with lava. If you fall in, you will
certainly feel the burn.
Theme:
I wanted a level with a little Indiana Jones theme. The vine maze
is the jungle and the pyramid is the ancient temple which is guarded
by obstacles. I also wanted a fairly simple level because I did NOT
have a good nodes builder when I started constructing this level.
Hints:
* Do NOT fall into the river of lava; no items are hidden there
and you will be stuck there until you die.
* Some secrets are hidden near by armor helmets.
* Look for misaligned textures while you travel on the sniper
ledges.
E2M6 - "River of the Damned"
Build Time: 1 week. - 6th level
Description:
This level is a very large maze with a tiny shrine at its core.
You have many winding passages. There are few dead ends, but it is
easy to run circles. Oh BTW, avoid a swim in the river unless you
are wearing a bathing suit.
Theme:
This is an extension of the vine maze idea from "Demon Pyramid".
Hints:
* Use your auto-map frequently.
* Some secrets are hidden near by pools of blood or other items.
* The tranquillity of the circle shall be broken upon thy
arrival.
* Be wary of items left apparently unguarded in certain rooms.
* Take a leap of faith in certain key rooms.
E2M7 - "Underworld"
2nd level - Build Time: 2 months.
Description:
The best description that I can think of for this level is that
of a fleshy wasteland connected by rocky strobe light tunnels and a
teleporter maze.
Theme:
The level was originally going to be a blood 'n brains wasteland.
Instead, it wound up as sort of my experimental level. I started on
this level first, but I did not finish it until long after "Demon
Pyramid" was finished. The reason: severe HOMs I could not fix
until I got a good nodes builder.
Hints:
* There are several false walls. Your auto-map will expose some
but not all of them.
* Can't reach the blue key? On ITYTD or ...Not Too Rough, play
connect-the-dots with the candles.
* Be careful when you shoot a barrel.
* A very nasty surprise awaits the unwary near the exit.
E2M8 - "Demon Hotel"
Build Time: 1 week. - 5th level
Description:
Welcome to their lavish hotel and the gateway to hell. This
building contains nearly 150 rockets. You gonna need them because
you must kill the one or two cyberdemons residing in the building.
Beware of the spider.
Theme:
This was designed to be a cyberdemon boss stage (i.e. Tower of
Babel replacement). I thought it would be interesting to fight in
and around a single skyscraper.
Hints:
* Look for the texture that does not match its surroundings.
* Flip any switches you find.
E2M9 - "Square City"
Build Time: 1 month. - 9th level
Description:
The layout of this level is one big square containing nine
buildings. The buildings are organized in a 3 x 3 matrix. This
level contains a large stockpile of weapons and an army of monsters.
Theme:
I wanted a small base or city that contains (nearly) everything
such as a huge armory where you can max out your weapons.
Hints:
* Grab a weapon and the soul sphere ASAP.
* Computer terminals can act as switches.
=======================================================================
Q & A: Below are some questions and answers I wrote up.
--------------------------------------------------------
Q: What does PM2129.WAD mean?
A: PM are my initials, 21 (E2M1) is the first level of my episode,
and 29 (E2M9) is the last level of the episode.
Q: How many platforms occupied by the enemy can I access?
A: If you see someone walking on a platform, you can reach it.
There are two exceptions. In E2M2, you can't dance on the food
table (fresh brains!), and in E2M4, you can't reach the platforms
where the imps are hiding.
Q: Are there any inescapable traps?
A: Yes, two to be exact. In E2M5, if you fall into the lava, you
are as good as dead. In E2M2, if you get caught by the crushing
floor but survive, you are trapped until you kill yourself with
the rocket launcher, someone else kills you (the plasma gun can't
touch you though), or you